

Each die has values from 0 to 2 and on a roll of 5 or greater the Haunt begins. From the third Clue card onwards the player whose turn it is rolls a number of dice equivalent to the number of clues discovered. The Item and Event cards are fairly self-explanatory but the Clue cards are a little different and act as a randomised timer for the Exploration phase of the game. Each tile when revealed lets the player take an Item, Event or Clue card, many of which will increase or decrease one of the owner’s four attributes. Players take turns moving from tile to tile, discovering locations by revealing new tiles and adding them to the growing floor plans of the house and estate.

The game starts with the gang by their van at the front of the mysterious mansion. The cards are ranked in terms of difficulty from ‘Easiest To Learn’ to ‘Most Involved’ so you can adjust the accessibility of the game if you’re playing with younger or new players. This is the way Mystery Mansion determines which Haunt you’ll be playing (each card leads to five different Haunts) and the card text sets the scene before the game begins. Each character has four traits (Speed, Might, Courage and Brains) but the clips that indicate level make them difficult to read and can damage the cardboard.Īt the start of the game one of the five Mystery cards is selected and read aloud. Each character has a slightly different set of starting values for these traits, along with a special ability. Each character comes with a board with tracks determining their attributes: Might, Brains, Speed and Courage. Alright, Gang, Let’s Split Up and Search for Cluesīefore starting each player chooses one of the five iconic Scooby-Doo characters: Fred, Daphne, Velma, Shaggy and Scooby-Doo (thankfully Scrappy-Doo isn’t invited). Mystery Mansion is no different: in the first half of the game players explore the titular mansion and surrounding area in the second half one of the players takes on the role of the scenario’s monster and everyone else tries to uncover their dastardly plans and stop them.
#Betrayal scooby doo series
It’s time to split up and look for clues around what may or may not be a mysterious mansion!īetrayal at Mystery Mansion is the latest instalment in the Betrayal series of board games from Avalon Hill, this time themed around the classic cartoon series Scooby-Doo and designed for 3-5 players aged 8 and up.īetrayal games are characterised by their two distinct halves – Exploration and the Haunt. Or was it the fairground? Or the swamp? To be honest the rumours aren’t all that specific but who cares when the gang can practically taste the start of their next adventure. There’s something odd about the area, strange-looking figures have been spotted moving about in the dark, rumours abound about something supernatural happening at the old museum. gang step out of the van and look around.
